The Radio Draft
A Construction-Site Radio Draft Game
The Radio Draft is a competitive, real-time radio game played on construction sites during the workday. Built around live radio rotation, strategy, and momentum, it turns the jobsite soundtrack into a head-to-head draft competition.
Designed by construction crews, for construction crews.
How the Game Works (Quick Overview)
Two players
One radio station, all week
Five artists drafted per player, per day
Artists score when they play
Artists are eliminated as the week progresses
Bonus rules reward timing, predictions, and defense
No ties. Ever.
Each workweek is a best-of-five series, with one winner crowned at the end of the week.
The Radio Draft
A Construction-Site Radio Draft Game
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1. Game Overview
The Radio Draft is a weekly, head-to-head radio game played during the workday. Two players draft artists each day and score points based on radio play, predictions, momentum swings, defensive moves, and timing.
The game runs Monday through Friday and ends only when the radio is turned off.
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2. Radio Station
At the start of the week, players agree on one radio station to be played exclusively.
Common selections include:
103.5 The Fox
KOOL 105.1
Once selected, the station cannot be changed during the week.
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3. Players & Daily Draft Structure
Two players
Each day, each player drafts five (5) artists
Ten (10) artists total per day
Up to fifty (50) artists may be drafted over a full week
Daily drafts occur before the radio is turned on.
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4. Artist Elimination (Core Rule)
When an artist is played on the radio:
Points are awarded (unless blocked or stolen)
The artist is immediately eliminated
Eliminated artists cannot be drafted again that week
An eliminated artist may still score multiple times on the same day only.
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5. Base Scoring
+1 point each time one of your drafted artists plays
Points are awarded per play
All bonuses stack unless explicitly blocked
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6. 5-For-5 Bonus (Progressive)
If all five (5) of your drafted artists play during the same day:
Monday: +1
Tuesday: +2
Wednesday: +3
Thursday: +4
Friday: +5
Applies once per player per day.
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7. Bonus Song
Each day, each player selects one (1) Bonus Song from one of their five artists.
If the Bonus Song plays:
+1 artist point
+2 bonus points
Total: 3 points per play
Multiple plays in the same day all count.
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8. The Walk-Off
If the first song playing when the radio turns on is by your artist:
+2 bonus points
Stacks with all other bonuses
Applies once per day.
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9. Back-to-Back
If two consecutive songs are by your artists:
+1 bonus point
In addition to artist points
Three-in-a-Row Rule
If three consecutive songs are by your artists:
The game ends for the day
Work stops
Beer and Golden Tee commence
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10. Retaliation
If your opponent’s artist plays and your artist plays immediately after:
+1 bonus point
Stacks with artist point
Retaliations may chain until broken by commercials, DJ talk, or neutral artists.
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11. The Shot Call (With Escalation)
Once per day, a player may call what plays next.
Shot Call Levels:
Team Shot Call: +3 bonus (+1 artist = 4 total)
Artist Shot Call: +5 bonus (+1 artist = 6 total)
Song Shot Call: +7 bonus (+1 artist = 8 total)
Counter Rule:
Team → Artist
Artist → Song
Song → No counter
Both apply to the same next song.
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12. The Block
Once per day, a player may block the next song.
Must be called before the song begins
Cannot be used after a Shot Call
If successful:
Opponent earns zero points
Artist is still eliminated
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13. The Steal
Once per day, a player may steal the scoring outcome of the opponent’s next song.
You receive all points they would have earned
Artist is eliminated from the original owner
Counter-Steal:
The stolen-from player may immediately steal one scoring outcome back from the opponent. -

14. Timing & Priority
Priority order:
Shot Call
Block
Steal
Once a Shot Call is declared, Blocks and Steals are locked out.
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15. Ending the Game
The game ends by mutual agreement
When the radio turns off, all scoring stops
One More Song Rule
One final song may be granted
All rules apply
Game must end afterward
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16. Determining the Winner (No Ties)
Daily Winner
Highest score wins the day
No carryover points
The ½-Point (Last Song Rule)
There are no ties
If tied, the last song decides the winner
The last song is called the ½-Point
Exists only as a tiebreaker
Last song wins. Always.
Final Rule
The radio is the clock.
No ties.
½-Point for the last song.
Win the day. Win the week.
Weekly Format (Best of 5)
Each day counts as one win
First player to three (3) daily wins wins the week
What’s Included in the Official Download
The Radio Draft is delivered as a complete, consolidated system, ready for print or digital use.
Included PDFs:
Download the Radio Draft