The Radio Draft

A Construction-Site Radio Draft Game

The Radio Draft is a competitive, real-time radio game played on construction sites during the workday. Built around live radio rotation, strategy, and momentum, it turns the jobsite soundtrack into a head-to-head draft competition.

Designed by construction crews, for construction crews.

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How the Game Works (Quick Overview)

  • Two players

  • One radio station, all week

  • Five artists drafted per player, per day

  • Artists score when they play

  • Artists are eliminated as the week progresses

  • Bonus rules reward timing, predictions, and defense

  • No ties. Ever.

Each workweek is a best-of-five series, with one winner crowned at the end of the week.

A stylized illustration of a vintage radio with an antenna on top, depicted in green and dark blue colors.

The Radio Draft

A Construction-Site Radio Draft Game

  • Empty white room with open double doors showing another room with a light-colored floor.

    1. Game Overview

    The Radio Draft is a weekly, head-to-head radio game played during the workday. Two players draft artists each day and score points based on radio play, predictions, momentum swings, defensive moves, and timing.

    The game runs Monday through Friday and ends only when the radio is turned off.

  • 2. Radio Station

    At the start of the week, players agree on one radio station to be played exclusively.

    Common selections include:

    103.5 The Fox

    KOOL 105.1

    Once selected, the station cannot be changed during the week.

  • 3. Players & Daily Draft Structure

    Two players

    Each day, each player drafts five (5) artists

    Ten (10) artists total per day

    Up to fifty (50) artists may be drafted over a full week

    Daily drafts occur before the radio is turned on.

  • 4. Artist Elimination (Core Rule)

    When an artist is played on the radio:

    Points are awarded (unless blocked or stolen)

    The artist is immediately eliminated

    Eliminated artists cannot be drafted again that week

    An eliminated artist may still score multiple times on the same day only.

  • 5. Base Scoring

    +1 point each time one of your drafted artists plays

    Points are awarded per play

    All bonuses stack unless explicitly blocked

  • 6. 5-For-5 Bonus (Progressive)

    If all five (5) of your drafted artists play during the same day:

    Monday: +1

    Tuesday: +2

    Wednesday: +3

    Thursday: +4

    Friday: +5

    Applies once per player per day.

  • Illustration of a vintage green and navy radio with an antenna on top and control knobs on the front.

    7. Bonus Song

    Each day, each player selects one (1) Bonus Song from one of their five artists.

    If the Bonus Song plays:

    +1 artist point

    +2 bonus points

    Total: 3 points per play

    Multiple plays in the same day all count.

  • Illustration of a green handheld radio with an antenna.

    8. The Walk-Off

    If the first song playing when the radio turns on is by your artist:

    +2 bonus points

    Stacks with all other bonuses

    Applies once per day.

  • Green and blue radio with an antenna and dials.

    9. Back-to-Back

    If two consecutive songs are by your artists:

    +1 bonus point

    In addition to artist points

    Three-in-a-Row Rule

    If three consecutive songs are by your artists:

    The game ends for the day

    Work stops

    Beer and Golden Tee commence

  • Simplified illustration of a vintage portable radio with an antenna, tuning knob, and speaker grille.

    10. Retaliation

    If your opponent’s artist plays and your artist plays immediately after:

    +1 bonus point

    Stacks with artist point

    Retaliations may chain until broken by commercials, DJ talk, or neutral artists.

  • Illustration of a vintage radio with an antenna on top, a large circular dial, and a smaller round button.

    11. The Shot Call (With Escalation)

    Once per day, a player may call what plays next.

    Shot Call Levels:

    Team Shot Call: +3 bonus (+1 artist = 4 total)

    Artist Shot Call: +5 bonus (+1 artist = 6 total)

    Song Shot Call: +7 bonus (+1 artist = 8 total)

    Counter Rule:

    Team → Artist

    Artist → Song

    Song → No counter

    Both apply to the same next song.

  • Simple illustration of a green and blue vintage radio with an antenna.

    12. The Block

    Once per day, a player may block the next song.

    Must be called before the song begins

    Cannot be used after a Shot Call

    If successful:

    Opponent earns zero points

    Artist is still eliminated

  • Simplified graphic of a green radio with a blue antenna

    13. The Steal

    Once per day, a player may steal the scoring outcome of the opponent’s next song.

    You receive all points they would have earned

    Artist is eliminated from the original owner

    Counter-Steal:
    The stolen-from player may immediately steal one scoring outcome back from the opponent.

  • A graphic illustration of a green radio with a tuning dial and an antenna.

    14. Timing & Priority

    Priority order:

    Shot Call

    Block

    Steal

    Once a Shot Call is declared, Blocks and Steals are locked out.

  • Illustration of a vintage radio with an antenna on top, a circular speaker or dial on the right, and a rectangular display or tuning window on the left.

    15. Ending the Game

    The game ends by mutual agreement

    When the radio turns off, all scoring stops

    One More Song Rule

    One final song may be granted

    All rules apply

    Game must end afterward

  • Icon of a vintage radio with an antenna on top, a speaker on the right, and a display on the left.

    16. Determining the Winner (No Ties)

    Daily Winner

    Highest score wins the day

    No carryover points

    The ½-Point (Last Song Rule)

    There are no ties

    If tied, the last song decides the winner

    The last song is called the ½-Point

    Exists only as a tiebreaker

    Last song wins. Always.

Logo featuring a stylized radio and the text 'The Radio Draft' with progressively smaller radio icons.

Final Rule

The radio is the clock.
No ties.
½-Point for the last song.
Win the day. Win the week.

Weekly Format (Best of 5)

  • Each day counts as one win

  • First player to three (3) daily wins wins the week

What’s Included in the Official Download

The Radio Draft is delivered as a complete, consolidated system, ready for print or digital use.

Included PDFs:

Download the Radio Draft